Wednesday, November 13, 2013

Check Set Requirements



Due :: Monday, November 18, 9am
Format :: 11x17 sheets
Grading :: The check set will be worth 20% of your final grade. The final set will be worth 40% of your final grade. The other assignments including the test will be worth 40% of your final grade.


·         A-001    Title Sheet
·         C-101     Site Plan
·         A-101    Entry Level Floor Plan
·         A-102    Upper Level Floor Plan
·         A-103    Entry Level Reflected Ceiling Plan
·         A-104    Upper Level Reflected Ceiling Plan
·         A-201    Elevations
·         A-202    Elevations (if second sheet is needed)
·         A-301    Building Sections
·         A-401    Interior Elevations & Wall Sections
·         A-402    Wall Sections (if second sheet is needed)
·         A-501    Details
·         A-601    Schedules (door schedule minimum)
·         A-901    Renderings
·         A-902    Renderings (if second sheet needed)
·         S-201     Foundation Plan
·         S-202     Upper Level Framing Plan
·         S-203     Roof Framing Plan

              A-001    Title Sheet
o   Vicinity Map
o   Location Map
o   Sheet Index
o   3D Model Perspective
o   Building Information

·         C-101     Site Plan
o   Topography
o   Roads
o   Site Entourage
o   Parking
o   Label Contour
o   Show Roof Plan of Building
o   Property Line
o   Do not add grid

·         A-101    Entry Level Floor Plan
o   Elevation Markers
o   Dimensions
o   Grid
o   Windows, Doors
o   Room Tags, Door Tags
o   Interior Elevation Markers
o   Furnishings
o   No Footings

·         A-102    Upper Level Floor Plan
o   Elevation Markers
o   Dimensions
o   Grid
o   Windows, Doors
o   Room Tags, Door Tags
o   Interior Elevation Markers
o   Furnishings
o   No underlay of the lower level

·         A-103    Entry Level Reflected Ceiling Plan
o   Light Fixtures
o   Ceilings
o   Room Tags
o   Grid

·         A-104    Upper Level Reflected Ceiling Plan
o   Light Fixtures
o   Ceilings
o   Room Tags
o   Grid

·         A-201    Elevations
o   Show Elevations
o   Grids
o   Levels
o   Windows
o   Wall Types
o   Annotate Elevations

·         A-301    Building Sections
o   Detail Model
o   Dimensions
o   Annotations
o   Wall Section Annotations (SIM.)

·         A-401    Interior Elevations & Wall Sections
o   Detail Model
o   Dimensions
o   Annotations
o   Detail Callouts

·         A-501    Details
o   Detail views according to Architectural Graphic Standards
o   Annotations

·         A-601    Schedules (door schedule minimum)
o   Door Schedule
o   Door Legend
o   View List
o   Window Schedule (extra pts.)
o   Window Legend (extra pts.)

·         A-901    Renderings
o   3-4 Rendered views
o   Render Quality and view need to be considered

·         S-201     Foundation Plan
o   Slab
o   Slab Edge (shown as hidden line)
o   Footings – Label Footings
o   Grid
o   Dimensions

·         S-202     Upper Level Framing Plan
o   Beams
o   Columns
o   Annotate All Components
o   Grid
o   Dimensions

·         S-203     Roof Framing Plan
o   Roofs
o   Label Roof Slope
o   Fascia & Gutter where needed
o   Grid
                  o   Dimensions

Monday, November 4, 2013

Water Texture in Revit



The easiest way to create a water texture for your site is the following if your default browser does not show water as a material.

1.       On the Manage tab click on Materials.

2.       Changes are that you do not have Water as a default, so choose to make a new material by clicking on Create New Material.

3.       It will create something called ‘Default New Material’ and like your Generic Walls it has no real properties yet. Start by changing the name by right clicking and calling it something that’s easy to remember.

4.       With your new material named and selected, click to open the Asset Browser.


This should open a window that accompanies your Material Browser.

5.       In the Asset Browser search for Water. When the results pop up, hover your mouse over the material you wish to use and you’ll notice a small icon on the right side of that particular material that looks like two arrows. If you click on this icon, it will load that material property onto the Material that you created previously.

Now your Material should show to be water and not a default material. With this done, you can apply this material to anything that you create in your model. Like I suggested in class, I would suggest using it as a Floor so that’s it’s easier to manipulate the boundaries but there are a number of other ways to get the same result.